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GS Where do you find inspiration? What are the themes touched by your work?
GDR Inspiration, especially in the creative field, can be found everywhere. Everything that surrounds us or is part of our imagination can be a source of inspiration for a new project.
Personally, I am very interested in production processes. How is something born? With what materials? What are the secrets behind an object? I like to observe what is not visible to our eyes. Like when I used to take toys apart as a child to see what was inside them. I often start from these processes to find inspiration, manipulate them, make them mine and then use them to create something new and unusual, thanks also to digital techniques that can never miss in my idea of conceiving design.
When I’m doing a new project I always try to approach it from different angles. Let's say that I don't have a single line that I follow for everything I do, but I often rely on my intuition, my feelings and what the purpose of the thing I'm designing should be.
I always start by asking myself questions: "why?", "how?", "what?", not always in that order, but I try to give answers that must be convincing for me, and from these answers I then develop the concept of the entire project, which I then deconstruct into many small experiments, whether they be drawings or small models. I study them, I try to understand what they communicate to me and what they can communicate, I discard some of them and so on until there are 3 left that often converge into a single first prototype.
In doing all this, I always try not to leave out the essence of the initial idea, but at the same time I try to make it as simple, explicit and convincing as possible in the object, however complex it may be.
I never think in advance about what the material, the colour or even the appearance of that particular project I am working on should be, but I let the process dictate its laws and guide me during conception and production. I give great importance to the concept and why in the world there is a need for that creation of mine in one way or another. I experiment a lot, constantly, above all, with digital and innovative methods that are almost always part of the background of my projects or, in a certain sense, end up being one of the central themes that I like to treat, twist and reconstruct conceptually, always trying to push the boundaries of creation.
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